@startuml
sprite $hand_scissors [48x48/16] {
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}


!define FA6_HAND_SCISSORS(_alias) ENTITY(rectangle,black,hand_scissors,_alias,FA6 HAND_SCISSORS)
!define FA6_HAND_SCISSORS(_alias, _label) ENTITY(rectangle,black,hand_scissors,_label, _alias,FA6 HAND_SCISSORS)
!define FA6_HAND_SCISSORS(_alias, _label, _shape) ENTITY(_shape,black,hand_scissors,_label, _alias,FA6 HAND_SCISSORS)
!define FA6_HAND_SCISSORS(_alias, _label, _shape, _color) ENTITY(_shape,_color,hand_scissors,_label, _alias,FA6 HAND_SCISSORS)
skinparam folderBackgroundColor<<FA6 HAND_SCISSORS>> White
@enduml